Game Development & Technology Consulting

Crafting exceptional gaming experiences and technical solutions for industry-leading clients

Experience & Clients

Devoted Studios Devoted Studios
Big Dumb Games Big Dumb Games
Fun Dog Studios Fun Dog Studios
Rockstar Games Rockstar Games
Skybound Skybound
Feral Cat Den Feral Cat Den
Splash Damage Splash Damage
Houdini Houdini
Devoted Studios Devoted Studios
Big Dumb Games Big Dumb Games
Fun Dog Studios Fun Dog Studios
Rockstar Games Rockstar Games
Skybound Skybound
Feral Cat Den Feral Cat Den
Splash Damage Splash Damage
Houdini Houdini
We Create Stuff We Create Stuff
Tiny Game Dev Tiny Game Dev
Build A Rocket Boy Build A Rocket Boy
Cesium Cesium
PlayStation PlayStation
Unreal Engine Unreal Engine
Nighthawk Flight Systems Nighthawk Flight Systems
Astrid Astrid
We Create Stuff We Create Stuff
Tiny Game Dev Tiny Game Dev
Build A Rocket Boy Build A Rocket Boy
Cesium Cesium
PlayStation PlayStation
Unreal Engine Unreal Engine
Nighthawk Flight Systems Nighthawk Flight Systems
Astrid Astrid

What I Do

Game Development

End-to-end development of games using Unreal Engine, or custom C/C++ engines. Specializing in high-performance, robust architecture, and shippable systems.

Gameplay & AI

Design and implementation of engaging gameplay systems and intelligent AI behaviors for dynamic and responsive gaming experiences.

Graphics & Engine

Development of high-performance graphics systems and core engine architecture. Expertise in real-time rendering, shader programming, and low-level optimization for PC and consoles.

Backend & Online Services

Scalable backend architectures for live-service games, including multiplayer systems, matchmaking, cloud infrastructure, and persistent game worlds.

Technical Consulting

Expert guidance on technical architecture, performance optimization, and implementation strategies for game development and real-time graphics projects.

CTO Services

Strategic technical leadership, technology roadmapping, team building, technical debt management, and scaling strategies for game studios.

Featured Projects

Grand Theft Auto V

Grand Theft Auto V

Engine Programmer

Developed multiple gameplay and core engine systems, including character customization, vehicle mod system, player special abilities, ambient world population, in addition to memory and performance optimization work.

Custom Engine C/C++
Red Dead Redemption 2

Red Dead Redemption 2

Lead Engine Programmer

Lead the engine team as well as implemented numerous gameplay and core engine systems, including a new character pipeline, character customization, ambient population system, in addition to memory and performance optimization work.

Custom Engine C/C++
Nighthawk Flight Systems

Nighthawk Flight Systems

Contractor

3D rendering, performance, touch input, custom 3D Tiles, GDL-90 decoding, weather rendering.

Unreal Engine 5 Python
Invincible VS

Invincible VS

Consulting CTO

Core tech, graphics, and performance optimization work.

Unreal Engine 5 Lua
PlayStation 5

PlayStation 5

Senior Staff Software Engineer

Worked on the Playstation 5's system software, focusing on the custom IO hardware and implementation of external storage (M.2) support. Collaborated with PlayStation Studios teams on R&D for new game tech.

PS5 Embedded C C++ Python
MindsEye

MindsEye

Chief Technology Officer

Drove technology strategy and development for the company's various AAA projects and UGC platform, including team building, technical architecture, and future-proof backend scalability.

Unreal Engine 5 C++ Go

These are just a few highlights from my portfolio. Want to see more?

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